Super Mario Bros. Adapted For Hololens, Then Played In Central Park

Super Mario Bros. Adapted For Hololens, Then Played In Central Park

Super Mario Bros. Adapted For Hololens, Then Played In Central Park

If it's not dance mats or motion controls it's virtual reality (VR) and augmented reality (AR) changing the world around us.

Singh used Unity 3D to create the level and recorded the video below entirely through HoloLens without post-production. He played while walking around Central Park in New York City, which is equal parts incredible and hilarious, especially when people walk by without taking a second look at the costumed guy with a headset on jumping around the park. You can see the trailer above; it has both a first-person view and a side view. But it might not be exactly what you hoped or expected a Super Mario AR game to be. "The final level was more than 110m long!" he said. Abhishek Singh, a 28-year-old developer, has managed to recreate an entire level from Super Mario Bros. on the mixed reality headset, then proceeded to film himself playing it in New York's Central Park (via UploadVR). He was able to recreate numerous iconic elements of the original game, from bricks to mushrooms to enemies.

This isn't Singh's first dalliance with fun, futuristic gaming concepts.

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Unfortunately for all the gamers who would absolutely love to get their hands on a Microsoft Hololens just for this Super Mario Bros. recreation, it is not available - at least not right now. I hope Nintendo makes an official version one day.

Tell us your thoughts in the comments and share this insane story that reminds us just how far technology and gaming have come since that SuperMario Bros. level was originally released.

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